"feral" metroidvania beta update log
"feral" metroidvania early beta » Devlog
hello everyone! I had a lot of initial testing form people, and they found quite a few game breaking issues. in this update, I have changed several things to make it more playable and smoother. and stuff like this. this is a list of some noticeable changes.
- you will no longer drift a little farther after letting go of the move key.
- for some reason the character had friction, which caused you to jump a little less high when rubbing against a wall.
- the rage/feral system or whatever has been reworked. using your heal or boomerang only uses one rage. the more rage you have, the quicker you can attack. if you take damage, you lose half of all rage.
- changed the controls keys.
- hitting a enemy no longer knocks you in any direction. I might add knockback later.
anyways, from now on I'm going to start posting screenshots instead of updating the game, because it takes forever to export it and then upload it to itch. the reason I updated it this time is because there were a lot of things that just didn't work.
"feral" metroidvania early beta
work in progress metroidvania.
Status | Prototype |
Author | CuttingLogic |
Genre | Adventure, Platformer |
Tags | 2D, Exploration, Indie, Metroidvania, Pixel Art, Side Scroller, Tileset |
More posts
- feral metroidvania updateDec 15, 2022
- movement fluitity updateDec 10, 2022
- beta launchNov 18, 2022
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