How to play 

It’s recommended to go into the settings in the top right corner and change graphics to potato for the web version, if it’s not already on that. 

There are on-screen text prompts explaining all the menus. The only thing that is not explained is the battle menu, which will be explained here. 

Winning the battle; There is a number on the skull in the top left corner indicating how many are left in the enemy deck. When the enemy deck is empty and there are no enemies on the field, you win. 

Losing the battle; if at the start of your turn, you have none of your cards on the field, you immediately lose and the run is over. 

Playing cards; drag cards from your hand (cards at the very bottom of the screen) to an empty slot on the bottom half of the battle grid. Player and enemy cards will automatically occupy empty space to their left during your turn. IMPORTANT; you can play cards on top of your already played cards to cause the card you are playing on and all to the right of it to shift one space to the right! 

Of course, playing cards costs mana (indicated at the top of the card) there is a large meter displaying your current mana on the right. Additionally, you cannot play a card if all four slots are full. 

Starting combat; clicking the yellow bell on the right side of the screen will end your turn and initiate combat. When combat starts, all cards attack, from left to right, with your cards attacking first. When a card attacks, its attack power is subtracted from its victum’s health. If your card kills an enemy card, the enemy card doesn't get to retaliate! If a card has no card opposite to it, it will attack the first enemy card to the left. 

Recalling cards; your cards will take damage after a battle, however, if the health on yours cards ever drops to zero, they are killed and are permanently removed from your deck for the rest of the run. So, when the health on your card gets low, you should recall your card by holding the mana icon on the played card. Recalling cards does two things; 1. It gives you 1 extra mana to use to play extra cards 2. It returns the card to your draw pile, so it can be used again in this and other combats. 

There are other things to learn about, such as status effects, keywords, ect, however hovering your mouse over any of those will create a tooltip telling you what it does! If you have any other questions, however, feel free to contact me. 

Updated 8 days ago
StatusReleased
PlatformsHTML5
AuthorCuttingLogic
GenreCard Game
Made withGodot
TagsDeck Building, Roguelike

Comments

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I think it's really solid. One thought wile idlily working my way through is the text feels a bit off center. When purchasing cards the checkout button has text that's a bit difficult to read. It may be the black color, or the wood texture, or both blending into each other. The other thought about text is that the tutorial book doesn't have a lot of space in-between lines, this makes it a bit difficult to read. For battling, the mechanic to have returned cards fill up your mana was genius. That feels so much better to play. I played the normal difficulty, I enjoyed it. It wasn't too difficult but I felt challenged. I'm not exactly sure what you did to change it but what you did do works splendidly. I would call it balanced. Nicely done.

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I'm a bit confused because it ended after the first fight and brought me to the "too lazy to make save/load management lol" page but I feel like I was able to get the "core mechanics/general feel" of what you're going for from my one battle and a few stops.

I think it has a great foundation.  You've put in the effort to get the pieces there and while the balancing is still in the works the general fun of deciding what to remove, improve, change up and how to work around the constantly incoming creatures onto the battle gives me Wildfrost vibes in a good sort of way.

My only concern that I'd really have to play more to get a true feeling out of is part of the mid/end parts of battle where you have all your cards out.  Taking comparison to Wildfrost again you have only four slots to put down creatures which after they are out it felt like I was just sending them back to the discard and placing down another one I had drawn.  There just felt like there was less choice there and that I was just "rotating in the next friend with full health".  I think if you can have a bit more player agency during the battles, either via spell cards or row manipulation tactics or something would be awesome but ..yeah you're the developer not me ;)

I really like how this is shaping up.  Will definitely follow and can't wait to see what shakes out.

Edit: Also as a heads up your discord link on your profile page is now invalid

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can you give me more specific feedback? for example, what did you enjoy and what is somthing that needs to be fixed?

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